HP newsroom blog
cancel
Showing results for 
Search instead for 
Did you mean: 
Published: April 17, 2017

WTH194454_ahr_aur_66044u.jpg

 

When pondering the challenge of how to make astronauts’ lives better on the International Space Station, the winners of the “Life in Space” Challenge went back to basics.

The winning team of five students from Carnegie Mellon University looked at how astronauts working on the International Space Station (ISS) spent their days.

It turns out, they spend nearly two hours of their 12-hour shifts exercising – not only for good health, but to prevent muscle degeneration and mobility loss that would otherwise happen over time in an atmosphere with little-to-no gravity.

In fact, astronauts lose almost 20 percent of their muscle mass due to prolonged exposure to microgravity conditions, which can be a serious health threat when missions on the ISS average about six months.

“We wanted to tackle the problem by figuring out how the astronauts could do something throughout the day that A CAD rendering of the "Muscle Maximus" exoskeleton.A CAD rendering of the "Muscle Maximus" exoskeleton.could benefit their bodies but wouldn’t be too obtrusive,” said Kevin Yu, a member of the winning team and a mechanical engineering student at Carnegie Mellon.

The “Muscle Maximus,” the Carnegie Mellon team’s winning product, was designed using HP ZBook Studio Mobile Workstations, powered by Intel® Core i7® processors. They won the challenge for proposing an innovative design for an “exoskeleton” (it looks a bit like human armor) that would apply resistance to an astronaut’s joints and muscles as he or she moved throughout their day on the ISS. 

The contest kicked off in February with HP and Intel engaging with teams of engineering students from Carnegie Mellon, Georgia Tech, Ohio State, University of Texas, Oregon State University, Arizona State University, Virginia Tech University and Clemson University.

Their mission: Develop a manufacturable product that can help improve the lives of astronauts in space.

The finalist teams delivered a range of creative ideas, from a retractable-blade tape dispenser (these simple devices are too sharp to be safely used on the ISS and are currently banned) to a kind of mobile workbench so all of an astronaut’s tools can be tethered safely but also remain at hand.

 

See the winning team’s video pitch:

In addition to reducing exercise time, Carnegie Mellon’s Muscle Maximus is self-sustaining and doesn’t require any outside power source. Because it targets four major muscle groups, the device would also reduce the number of machines needed for exercise, freeing up more space in the ISS.

The Carnegie Mellon team attributes their success to the diversity of thought and variety of science disciplines among their ranks, which included biomedical engineering, mechanical engineering and computational design students.WTH194454_ahr_aur_66039u.jpg

Diane Turnshek, department of physics faculty advisor who lead the team, said that their concept beat out the competition because it not only could have immediate, measurable impact on the lives of astronauts on the ISS, but it could also be used by the Earth-bound who need help maintaining mobility.

“One of the best parts of the competition is that NASA joined HP and Intel on the judging panel, and that they will continue to research and carry forward this idea so that it might become a reality.”

    Awards + Recognition Education
Published: December 07, 2017

First place team for Office Print Relevance track: Delaware State UniversityFirst place team for Office Print Relevance track: Delaware State University

Driving systemic change to increase the number of women and people of color working in the technology industry – especially in leadership roles – has long been a part of HP’s Silicon Valley legacy. Diversity and inclusion propel dynamic ingenuity at the highest levels of the company, helping HP win in the marketplace while creating lasting impact in the industry and beyond.

With diversity at our core, HP aligns our words with real actions – including embracing new, creative ways to become the employer of choice for women and underrepresented groups in technology. The HP HBCU Business Challenge is a perfect example of this. Launched earlier this year to reflect the messages in our first ad spot in the “Reinvent Mindsets” series, this new business-case competition embodies our commitment to investing in our future workforce by engaging university students capable of reinventing the landscape.

Cultivating new and diverse talent pipelines

First place team for PC Services Innovation track:  Xavier University of LouisianaFirst place team for PC Services Innovation track: Xavier University of LouisianaHP partnered with the National HBCU Business Deans Roundtable to provide over 80 historically black colleges and universities (HBCUs) with a chance to participate in the competition, which challenged participating teams to submit a written business plan and qualified them for a chance to present to HP senior leaders. 17 HCBU campuses submitted plans across two tracks – PC Services Innovation and Office Print Relevance. Throughout the challenge, student teams showcased their talent to HP executives, including the business challenge executive sponsors Bill Avey, General Manager & Global Head of Personal Systems Services, Tom Saathoff, Head of Strategy & Portfolio Management for Managed Print Services, and Darren Needham-Walker, Head of Worldwide Office Printing Solutions Marketing. Student team members also learned about internships and full-time career opportunities with HP.

What, exactly, were these students competing for? The winning teams scored visits to three HP campuses – including Boise, Vancouver and HP headquarters in Palo Alto. In addition, they will meet and present their projects to Chief Diversity Officer Lesley Slaton Brown, members of HP’s Executive Leadership team, hiring managers, and others. Teams will tour HP Labs, visit the original offices of HP Founders and the HP Garage where the company’s legacy began.

Fields Jackson, Executive Director of the National HBCU Business Deans Roundtable and CEO of Racing Toward Diversity magazine, helped bring the competition to life. He partnered with HP to enable the National HBCU Business Deans Roundtable further its primary goal: to better prepare students for the workforce while equipping them with opportunities to participate in real-world business initiatives.

“The National HBCU Business Deans Roundtable works to cultivate strategic partnerships with corporate companies like HP, providing essential tools and resources to prepare students during their university and post-graduation careers,” said Jackson. “With HP’s pioneering history in technology and passion for diversity and inclusion, it was an easy decision for the National HBCU Business Deans Roundtable to put its resounding support behind this new program.”

Honoring the HP HBCU Business Challenge winners

At the end of November, HP announced the winners from each of the challenge tracks. Each winning team displayed new knowledge in their business plans, along with out-of-the box thinking and disruptive recommendations that could help HP drive Office Print Relevance and PC Services forward.

And the winners are:

  1. First place team for PC Services Innovation track:  Xavier University of Louisiana

Team members: Janelle Jones, Aaliyah Young, Cydney Stevenson, Alaina McClue

Business Plan Submission: These students created a Device as a Service (DaaS) solution for the education vertical market, including new features that would bring more customizable technology to classrooms for teachers and students alike.

 

  1. First place team for Office Print Relevance track: Delaware State University

Team members: Kyron Bonner, Nyla Obey, Emma Pollock, Justin Thompson, Nicholas Henry

Business Plan Submission: This team developed a plan for an HP Smart Printer to make printing relevant for millennial decision makers, including enhancements to make it dynamic, intelligent, simple and secure. 

 

At the end of the three month challenge, participants emphasized the importance of this growth opportunity. HP executives provided mentorship throughout the process, and were impressed with how the teams performed.

“As an executive sponsor of the HP HBCU Business Challenge, the journey was transformative for the students as well as the HP employees who participated,” said Bill Avey. “We can’t wait to continue with this challenge in the years to come – not only because it allows us to connect with university talent, but because it helps HP cultivate our hiring pipeline on our reinvention journey.”

HP constantly looks for new, creative ways to build diverse talent pipelines across industries. We want everyone, everywhere to know that HP is hiring – and that talent is our only criteria. The HP HBCU Business Challenge demonstrated progress toward accomplishing this goal, inspiring tomorrow’s leaders along the way.

Published: December 06, 2017

HU_HP_OMEN_GAMING_ARENA.PNG

 

eSports is the latest phenomenon engaging the next generation of students. The rise of eSports has been meteoric with revenues expected in the $100B range globally this year alone. In fact, more millennial males watch eSports than traditional spectator sports like baseball or hockey, according to a survey conducted by Newzoo, an eSports market research firm, and it is expected that the global fan base of eSports will exceed 500 million by 2020. This is a white-hot arena, and higher education has taken notice.

Today in Pennsylvania, Harrisburg University of Science and Technology announced an all-new arena to support its first and only varsity sport: eSports. Powered by OMEN Gaming PCs and accessories, this state-of-the art arena will support its three varsity teams competing in Overwatch®, League of Legends™ and Hearthstone™, as well as more casual gamers from the university and local communities. Harrisburg University president Eric Darr announced that the Whitaker Center for Science and the Arts would become the official arena for the institution’s varsity eSports team.

 

“The growing phenomenon of eSports has captured the hearts and minds of avid gamers and spectators around the globe," said Darr. “We are enthusiastic about our chances of becoming a major player in the world of collegiate eSports with the unveiling of this new arena.”

Like the new Harrisburg University arena, campuses all over the world have created intercollegiate eSports teams. This is why HP created the OMEN Gaming Arena for Higher Education reference designs, offering campuses a variety of arena configurations from 20 seats to over 100, all pre-configured to create an exceptional fast, but level playing field for pro-level competitive eSports. These collegiate arenas complement HP’s relationship with the Overwatch League and all of our industry-leading OMEN gaming gear.

Gaming is quickly becoming a keystone for the Campus of the Future

In higher education, the office of student affairs has become a crucial driver of improved student success. eSports arenas – whether casual or professional-level – provide campuses with a modern facility to engage gamers of all abilities, while keeping students engaged in the campus community. Moreover, many campus eSports arenas are also open to public use, increasing community engagement, especially with local youth. Community engagement is what drove Harrisburg University to choose the Whitaker Center as the marquis venue for the new arena.

 

“Whitaker Center is the “crown jewel” of downtown Harrisburg, the bustling state capitol of Pennsylvania, and is an ideal location for showcasing eSports events and HP’s state-of-the-art gaming technology,” said Ted Black, President and CEO of the Whitaker Center. “Our collaboration with HP and Harrisburg University will be a beacon to attract fans and players from every corner of the eSports world. This one-of-a-kind venue represents a seismic change for collegiate eSports!”

HU_HP_OMEN_GAMING_ARENA_2.png

 

Gaming innovation delivered through strategic collaborations with D&H and Intel®

One critical lynchpin of the project’s planning and success to date has been the expertise of D&H Distributing, a leading international technology distributor. HP and D&H have collaborated to bring more innovation to campus eSports through unique programs which help institutions design, configure, deploy and manage eSports arenas throughout the United States and Canada.

 

“D&H is proud to be aligned with great local names such as Harrisburg University and the Whitaker Center, plus global technology brands HP and Intel®,” said Dan Schwab, Co-CEO at D&H Distribution. “We are excited to be a part of this incredible eSports explosion, and what better way to do so than by helping accelerate adoption and visibility less than two miles from our corporate offices.”

Another essential partner has been Intel® – a leader in eSports and PC gaming performance. From the high performance Intel® Core™ i7 processors to the Intel® Optane™ SSD 900P Series acceleration technology, Intel® has been an indispensable partner in engineering next-generation gaming and eSports experiences. Their support of the OMEN Collegiate eSports Arenas has fueled even more innovation, as their experienced team helps optimize loadouts, networks, graphics and synchronization to ensure the best gaming experiences possible.

The new eSports arena at Harrisburg University signals a new direction in higher education. We look forward to partnering with many more institutions in the coming year to bring eSports to campuses all over the world.

To learn more about HP’s commitment to higher education and gaming, visit hp.com/hied, and follow @OMENbyHP and the hashtag #DominateTheGame

 

Published: November 01, 2017

edu 1.jpg

HP was born on a university campus. Our founders Bill Hewlett and Dave Packard met while attending the Stanford University School of Engineering where Bill’s graduate project, a resistance-capacitance oscillator, became the company’s first product. Even today, HP’s headquarters sits on Stanford University-owned land. Since our founding, HP has been committed to scientific inquiry and a research mindset first formed at Stanford. Higher education is an important part of our DNA. 

 

From community colleges to research universities, the purpose of higher education is to provide knowledge and skills to students, while producing research and scholarship. While these institutions differ in scale, resources, curricula and mission, they share a common set of challenges: student success, academic reputation, operational efficiency, and security and risk management.

 

Today at the EDUCAUSE 2017 Annual Conference in Philadelphia, HP announced our Campus of the Future framework to meet the growing challenges of higher education and break through the frontiers of instructional innovation and research. The strategic framework was created to improve student success, mitigate risk, increase accessibility and enhance teaching, learning and research for institutions across the world.

 

The framework migrates from the device-based approach first used with Gen Xers. Based on learnings from those earlier implementations, the Campus of the Future framework is designed for today’s millennials to encompass maker spaces, virtual reality and design labs, and fabrication facilities. Our goal is to help build a future of next-generation experiences for students while equipping them with technology to pursue their passions – whether it be in particle physics or drama.edu 2.jpg

 

As part of this initiative, I’m pleased to introduce immersive computing applied research at elite universities, and new solutions and procurement technologies specifically suited for higher education institutions.

  

Announcing the HP Applied Research Network: Insights for the Campus of the Future

As part of our applied research with university partners, HP and Yale University released a research report, “A Year in the Blender,” which chronicles the research findings from an interdisciplinary research project at the university. Building on the success of the Yale University Blended Reality research, HP also announced the expansion of applied research on campuses to explore the most effective and impactful use cases in virtual reality, augmented reality and 3D printing. From holographic teleportation to accessibility, elite colleges and universities including Dartmouth College, FIU College of Communication, Architecture + The Arts | Miami Beach Urban Studios, Gallaudet University, Hamilton College, Harrisburg University, Harvard Graduate School of Education, Lehigh University, Syracuse University, University of San Diego, and Yale University will provide direct input into HP’s Campus of the Future architecture.

 

Announcing HP Campus Foundry

EDUCAUSE lists innovative learning spaces as a Top Strategic Technology for 2017 and we absolutely agree. Now, universities can create amazing, immersive and engaging learning spaces powered by HP. Newly announced HP Campus Foundry epitomizes creativity and innovation, combining HP Multi Jet Fusion 3D Printers, HP Indigo digital presses and HP DesignJet large format printers. These technologies enable campuses to fabricate 3D molecules, building prototypes, GIS maps of campus or print custom runs of student dissertations.

 

Announcing HP OMEN eSports Arenas for Higher Education

 

Student Affairs (SA) is an essential function of campus leadership and is focused on helping students develop necessary skill sets, while keeping them engaged in the campus community. eSports is the latest phenomenon engaging the next generation of students. Online gaming is now a televised sport, and campuses all over the world now have intercollegiate eSports teams. HP announced the advanced HP OMEN eSports Arenas to bring gaming to the next level on campus. Whetedu 3.jpgher students are a sponsored gaming pro or a first-year student taking a break from homework, HP OMEN delivers the goods. Universities can give their students pro-level eSports experiences using OMEN PCs and HP designed arenas, and take on rival schools in Overwatch™ or League of Legends™ using state of the art gaming tech designed for universities.

 

Announcing HP2B for Higher Education: an all-new shopping and purchasing experience

HP announced HP2B for Higher Education, an all-new B2B platform developed to minimize purchasing frustration, while enabling the smooth management of campus purchasing. Universities can enjoy a fully-customized online campus purchasing portal, available with punch-out capability, which they manage in the cloud. Custom catalogs, campus standards and purchaser profiles enable an improved experience from procurement to end users. With HP2B’s configurator, faculty and staff can create their own custom models and submit them for approval to their divisional business manager, so that they can discover their next molecule or write their next masterpiece.

 

To learn more about the Campus of the Future framework and HP’s commitment to higher education, visit hp.com/hied.

 

Published: September 20, 2017

Refugees at the Dzaleka Refugee Camp using HP technology to immerse themselves in the AppFactory Program.Refugees at the Dzaleka Refugee Camp using HP technology to immerse themselves in the AppFactory Program.

 

By Nate Hurst, Chief Sustainability and Social Impact Officer of HP Inc. and Mary Snapp, Corporate Vice President of Microsoft Philanthropies.

 

 

Malawi, Africa is one of the most underserved nations in the world—over one half of Malawians live on just one dollar per day. Close to 40,000 people currently residing in Malawi are refugees, and 28,000 of them now call the Dzaleka Refugee Camp home after fleeing from genocide and political insecurities in their countries.

One way to empower refugees to break the cycle of poverty is by bridging the digital divide through education—and that’s where HP and Microsoft come in.

As part of the commitment for the UN Refugee Agency (UNHCR) Connectivity for Refugees program, HP and Microsoft have launched AppFactory, a program to improve the state of software development and bring quality learning, IT skills development and entrepreneurship training to the people living in the Dzaleka. By equipping refugees with technological savvy, they will have the tools needed to succeed in today’s hyper-globalized digital economy beyond Malawi’s borders.

This is the first AppFactory implemented within a refugee community, aimed at building economic and learning opportunities for people in the camp. The program is part of the Microsoft 4Afrika Initiative, through which the company helps provide access to critical skill-building programs on the African continent. Also through 4Afrika, Microsoft is working to provide affordable access to technology, such as the “white spaces” Internet connectivity infrastructure they have built out in and around Dzaleka. HP is providing computing technology to ensure refugee youth living in the Malawi camp have the devices needed to participate in AppFactory.

In addition to providing tools and training, AppFactory includes an internship program to give talented and passionate refugees the chance to cultivate world-class software development skills. Through a hands-on approach, the students will work with real scenarios locally across the Refugee Ambassador community, and will be mentored by fully dedicated, experienced master software craftsmen from the industry. The in-demand IT skills and experience students gain from this program will enable them to pursue careers anywhere on the continent or around the world.

Affordable, accessible Internet is the first step in building a collaborative ecosystem to provide quality learning, health, safety and services to the people residing in Dzaleka. By giving refugees Internet access and the tools to harness the power of technology, they will have the chance to transcend borders and succeed in the global digital economy.

 

Published: June 26, 2017

Some of the 3D printed designs created by students of KiraKira3D's  curricula.Some of the 3D printed designs created by students of KiraKira3D's curricula.

 Anybody who’s encountered a middle- or high-schooler studying math or science has heard this frustrating complaint: “When am I going to use this in real life?” 

KiraKira3D Founder and CEO Suz SomersallKiraKira3D Founder and CEO Suz SomersallIt’s the very same question that Suz Somersall, CEO and Founder of KiraKira3D, had as an aspiring engineering student at Brown University, where she found the materials for learning mechanical engineering software utilitarian, lacking context and mostly geared toward men. She was turned off by lesson plans for creating hand tools, auto parts and gears, she said, objects that didn’t seem to further her ambitions to be an artist and designer.

“I wanted to study engineering, but the content offered in the intro classes wasn’t very compelling,” she said. “What I wanted was to be inspired to be creative.”

It’s one of the reasons Somersall started KiraKira Academy, which aims to close the gender gap in STEM (science, technology, engineering and math) by teaching students the technical skills needed to create virtual and physical products using computer aided design (CAD) software.

KiraKira3D said this week it’s working with HP to produce a new series of approachable, video-based lessons to teach 3D design skills using the Sprout Pro by HP 3D scanning and printing platform.

Students who create 3D objects via software tools can get their designs printed on HP Multi Jet Fusion printers and shipped to them by HP 3D print partner Shapeways.

The goal is to help get more STEAM (science, technology engineering, art and design, and math) curricula into classrooms, so that students—especially girls—can master 3D design, modeling and printing skills through project-based learning.  

deckphoto.jpg

“3D printers and 3D scanners are really incredible tools for STEAM education, but we have to get this into classrooms at a really early age otherwise we miss the opportunity for engagement,” Somersall said. “We are trying to have a range of class content so nobody feels excluded.”

KiraKira3D learners can create a variety of things, including space-inspired decor, sunglasses, household objects, tabletop games, and through the company’s “fashioneer” series, designer jewelry. The video lessons—most of which feature female instructors who are engineers, animators, designers, architects and computer scientists—teach basics in Autodesk TinkerCAD and Maya, Fusion 360, Solidworks, Rhino 3D and other design, animation and 3D modeling software.

“Our instructors lead students through a creative process with design thinking, and produce something really compelling at the end of the lesson,” Somersall said. “We are trying to blend art and engineering skills while also getting the students comfortable with making mistakes or going off on their own and put their own twist on a design.”

The customization possibilities makes KiraKira3D’s approach a good fit for Sprout Pro by HP, which is uniquely suited for education, tinkering and experimentation. Dubbed an Immersive Computing platform, Sprout Pro blurs the barriers between the physical and digital worlds by way of a fully-functional PC and built-in cameras and projectors that enable 2D and 3D scanning and image manipulation – right from the desktop.Second-generation Sprout Pro by HPSecond-generation Sprout Pro by HP

 “HP’s collaboration with KiraKira3D will bring new learning opportunities to millions of students with a special emphasis on inspiring women and girls to engage in STEM-related activities,” said Gus Schmedlen, vice president of education at HP. “KiraKira3D’s instructional videos and hands-on experiences using the latest HP Immersive and Multi Jet Fusion Technologies will empower students to master the skills needed for the jobs of the future.”

HP and KiraKira3D are developing a series of 10 video lessons for Sprout Pro by HP that are set to be available for free next month on KiraKira3D.com.

KiraKira3D and HP share a common vision for 3D printing and see its potential to disrupt manufacturing, retail and ushers in an era of consumer customization.

“Democratizing access to these types of skills is increasingly important as 3D printing becomes more ubiquitous,” Somersall said. “We are really excited to see the things our students will create.”